Killed players can be looted to acquire their gear as well. These items are procedurally distributed throughout the map at the start of a match, with certain high-risk zones typically having better equipment. Once they land, players can search buildings, ghost towns and other sites to find weapons, vehicles, armor, and other equipment. Players start with no gear beyond customized clothing selections which do not affect gameplay. ![]() The plane's flight path across the map varies with each round, requiring players to quickly determine the best time to eject and parachute to the ground. ![]() Each match starts with players parachuting from a plane onto one of the four maps, with areas of approximately 8 × 8 kilometres (5.0 × 5.0 mi), 6 × 6 kilometres (3.7 × 3.7 mi), and 4 × 4 kilometres (2.5 × 2.5 mi) in size.
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